You can also edit the palette colours from TweakPNG. To do that, create a new 256-colour PNG (see below), and then edit the palette chunk using TweakPNG, and resize the palette to at most 113 colours.
#PAINT SHOP PRO 5 TRANSPARENT PNG FREE#
It no longer matters at which position in the palette the Transparent cell is and what color it replaces, the game will correctly treat it as free space.
#PAINT SHOP PRO 5 TRANSPARENT PNG FOR FREE#
The ability to use the true Transparent colour for free areas on the map was introduced in the v3.8 Update. The omission of Transparent does not increase the total colour allowance - so, on such a map, the maximum is 112 colours instead of 113, and the optimal zone ends at 64 colours instead of 65. Mole Shopper), Transparent can be omitted. The total colour count as reported by your image editor will almost always include Transparent however, when creating a 100% solid map (e.g. WA will automatically reduce the palette losslessly, or offer to dither the image. These restrictions apply to the palette size, not merely the number of unique colours. 113 (114) colours and more – the map will not load.
![paint shop pro 5 transparent png paint shop pro 5 transparent png](https://www.brighthub.com/ezoimgfmt/img.bhs4.com/e7/2/e726a42654653579aa3ccec948bda2dc88d2f597_large.jpg)
The background gradient palette will be evenly loaded into the remaining space in the palette, and the background gradient is redithered using the map + background palette-thus, a map with 112 colours (bar transparent) will have a background gradient dithered exclusively from the map's palette. You will become unable to adjust terrain holes (etc.) using the map editor ( land girder palette limitation?). 97–112 (98-113) colours – destroyed soil will be transparent the destroyed-soil border is solid gray ( #9C9D9C).65–96 (66-97) colours – the map background sprites (falling debris, clouds, etc.) are removed the destroyed-soil background may be glitchy.64 (65 with Transparent) colours and less – the map will be displayed perfectly, with no glitches.Therefore, the colour maps may only use a limited number of colours in the palette (where Transparent is a special colour), without affecting other Worms graphics: The majority of the colour space is used for in-game graphics for the Worms, weapons, objects, water, UI elements, etc. Since W:A uses a paletted display, the number of colours that may appear simultaneously on-screen is limited. What the game will look like when playing on a 112-colour map (or 113-colour including Transparent).